CDCaribbean DealClaim · Trade · Take over

A private game for two

Build your island escape.

Collect three complete Caribbean destination groups before your rival. Every table is private; every hand stays secret.

Open a table

How to play

Goal — complete three property groups in different colors.

Your turn — draw two (or five if your hand starts empty), then play up to three cards. Bank money/actions, claim property, or play actions. Finish with no more than seven cards.

Debts — the debtor chooses money or property already on the table. Never pay from your hand and no change is given.

Wilds — move them between allowed groups freely on your turn. Clever Compass and swaps cannot break complete groups; Island Takeover steals a full group.

Build — add one Villa, then one Resort, to a complete destination group. Ferries and Utilities cannot be upgraded.

Counter — Not Today, Matey may counter an action, and can itself be countered.